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- GameInfoFile
-
- ; A TextDemo level information file. Specified in this file are all files
- ; needed to describe a level plus some other misc. info like startposition.
- ; Modify at own risk!
-
- ; Names may not contain spaces.
-
- ; Note that TextDemo uses a rather strict format for its level info
- ; files. At the moment brackets like (,),{,},[ and ] must be seperated by
- ; spaces from each other (see below). Also names can not contain spaces
- ; and can not be within quotes.
-
- ; You can use any type of bracket you like, as long as you make sure
- ; the brackets which are at the same nesting level match.
-
- ;Object [ Fireball ( Fireball01 Fireball02 Fireball03 Fireball04 Fireball05
- ; Fireball06 Fireball07 Fireball08 Fireball09 Fireball10
- ; Fireball11 Fireball12 Fireball13 ) ]
-
- Object [ Fireball ( Fireball01 ) ] ;test-purposes only
-
- Level [ Level02 ( Misc { BSPTree ColGrid ColGrid.idx WallList SectorList
- 100 100 0 } ; StartX, StartY, Direction
- Graphics { Textures ( Icestone GreyFloor SlimyWall
- DirtGround2 BlueGem
- Water01 Water02 Water03 Water04
- Water05 Water06 Water07 )
- Objects ( Fireball ) } ) ]
-
- End
-
- Object ( Skeleton { SkelW000 SkelW001 SkelW002
- SkelW010 SkelW011 SkelW012
- SkelW020 SkelW021 SkelW022
- SkelW030 SkelW031 SkelW032
- SkelW040 SkelW041 SkelW042
- SkelW050 SkelW051 SkelW052
- SkelW060 SkelW061 SkelW062
- SkelW070 SkelW071 SkelW072
- SkelD000 SkelD001 SkelD002 SkelD003
- SkelA000 SkelA001
- SkelA100 SkelA101 }
- Dragon { Dragon } ) ]
-
-
- AnimInfo [ Skeleton ( Stand { 0 3 6 9 12 15 18 21 }
- Walk { Speed { 0 1 2 }
- { 3 4 5 }
- { 6 7 8 }
- { 9 10 11 }
- { 12 13 14 }
- { 15 16 17 }
- { 18 19 20 }
- { 21 22 23 } }
- Death { Speed { 24 25 26 27 }
- Speed { 24 25 26 27 }
- Speed { 24 25 26 27 } }
- Attack { Speed { 28 29 }
- Speed { 30 31 } } ) ]
-
- ; Death { Speed { frame sequence } }
- ; With Death you can specify the Speed of the animation and which
- ; frames should be used for the animation. There should always be
- ; 3 death anims specified, even if the character only has one or
- ; two different death anims. The first deathanim is what happens
- ; when this monster dies 'normally', the second when it dies from
- ; fire, and the third when it dies due to an explosion.
-
- Behaviour [ Skeleton ( WalkSpeed { 100 }
- Attack { 50% { 0 10 10 }
- 50% { 0 20 35 } } ) ]
-
-
- ; Attack { chance { mindistance maxdistance recoverytime } }
-